Quantcast
Channel: Answers by "code_warrior"
Viewing all articles
Browse latest Browse all 46

Answer by code_warrior

$
0
0
Hi, I would simply use the OverlapSphere function. Have a look [here][1] ! [1]: http://docs.unity3d.com/ScriptReference/Physics.OverlapSphere.html In my opinion that is the easiest way to check if an enemy was close to the grenade. code_warrior

Viewing all articles
Browse latest Browse all 46

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>